The quality of knowledge retrieval is crucial in knowledge-intensive conversations. Two common strategies to improve the retrieval quality are finetuning the retriever or generating a self-contained query, while they encounter heavy burdens on expensive computation and elaborate annotations. In this paper, we propose an unsupervised query enhanced approach for knowledge-intensive conversations, namely QKConv. There are three modules in QKConv: a query generator, an off-the-shelf knowledge selector, and a response generator. Without extra supervision, the end-to-end joint training of QKConv explores multiple candidate queries and utilizes corresponding selected knowledge to yield the target response. To evaluate the effectiveness of the proposed method, we conducted comprehensive experiments on conversational question-answering, task-oriented dialogue, and knowledge-grounded conversation. Experimental results demonstrate that QKConv achieves state-of-the-art performance compared to unsupervised methods and competitive performance compared to supervised methods.
translated by 谷歌翻译
The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
translated by 谷歌翻译
This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.
translated by 谷歌翻译
The geographically weighted regression (GWR) is an essential tool for estimating the spatial variation of relationships between dependent and independent variables in geographical contexts. However, GWR suffers from the problem that classical linear regressions, which compose the GWR model, are more prone to be underfitting, especially for significant volume and complex nonlinear data, causing inferior comparative performance. Nevertheless, some advanced models, such as the decision tree and the support vector machine, can learn features from complex data more effectively while they cannot provide explainable quantification for the spatial variation of localized relationships. To address the above issues, we propose a geographically gradient boosting weighted regression model, GWRBoost, that applies the localized additive model and gradient boosting optimization method to alleviate underfitting problems and retains explainable quantification capability for spatially-varying relationships between geographically located variables. Furthermore, we formulate the computation method of the Akaike information score for the proposed model to conduct the comparative analysis with the classic GWR algorithm. Simulation experiments and the empirical case study are applied to prove the efficient performance and practical value of GWRBoost. The results show that our proposed model can reduce the RMSE by 18.3\% in parameter estimation accuracy and AICc by 67.3\% in the goodness of fit.
translated by 谷歌翻译
In this work, we are dedicated to text-guided image generation and propose a novel framework, i.e., CLIP2GAN, by leveraging CLIP model and StyleGAN. The key idea of our CLIP2GAN is to bridge the output feature embedding space of CLIP and the input latent space of StyleGAN, which is realized by introducing a mapping network. In the training stage, we encode an image with CLIP and map the output feature to a latent code, which is further used to reconstruct the image. In this way, the mapping network is optimized in a self-supervised learning way. In the inference stage, since CLIP can embed both image and text into a shared feature embedding space, we replace CLIP image encoder in the training architecture with CLIP text encoder, while keeping the following mapping network as well as StyleGAN model. As a result, we can flexibly input a text description to generate an image. Moreover, by simply adding mapped text features of an attribute to a mapped CLIP image feature, we can effectively edit the attribute to the image. Extensive experiments demonstrate the superior performance of our proposed CLIP2GAN compared to previous methods.
translated by 谷歌翻译
Visual anomaly detection plays a crucial role in not only manufacturing inspection to find defects of products during manufacturing processes, but also maintenance inspection to keep equipment in optimum working condition particularly outdoors. Due to the scarcity of the defective samples, unsupervised anomaly detection has attracted great attention in recent years. However, existing datasets for unsupervised anomaly detection are biased towards manufacturing inspection, not considering maintenance inspection which is usually conducted under outdoor uncontrolled environment such as varying camera viewpoints, messy background and degradation of object surface after long-term working. We focus on outdoor maintenance inspection and contribute a comprehensive Maintenance Inspection Anomaly Detection (MIAD) dataset which contains more than 100K high-resolution color images in various outdoor industrial scenarios. This dataset is generated by a 3D graphics software and covers both surface and logical anomalies with pixel-precise ground truth. Extensive evaluations of representative algorithms for unsupervised anomaly detection are conducted, and we expect MIAD and corresponding experimental results can inspire research community in outdoor unsupervised anomaly detection tasks. Worthwhile and related future work can be spawned from our new dataset.
translated by 谷歌翻译
Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.
translated by 谷歌翻译
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular reflections that match the input photo. In addition, we create a large-scale, photorealistic indoor scene dataset with significantly richer details like complex furniture and dedicated decorations. Further, we design a novel out-of-view lighting network with uncertainty-aware refinement leveraging hypernetwork-based neural radiance fields to predict lighting outside the view of the input photo. Through extensive evaluations on common benchmark datasets, we demonstrate superior inverse rendering quality of our method compared to state-of-the-art baselines, enabling various applications such as complex object insertion and material editing with high fidelity. Code and data will be made available at \url{https://jingsenzhu.github.io/invrend}.
translated by 谷歌翻译
Recent works on Lottery Ticket Hypothesis have shown that pre-trained language models (PLMs) contain smaller matching subnetworks(winning tickets) which are capable of reaching accuracy comparable to the original models. However, these tickets are proved to be notrobust to adversarial examples, and even worse than their PLM counterparts. To address this problem, we propose a novel method based on learning binary weight masks to identify robust tickets hidden in the original PLMs. Since the loss is not differentiable for the binary mask, we assign the hard concrete distribution to the masks and encourage their sparsity using a smoothing approximation of L0 regularization.Furthermore, we design an adversarial loss objective to guide the search for robust tickets and ensure that the tickets perform well bothin accuracy and robustness. Experimental results show the significant improvement of the proposed method over previous work on adversarial robustness evaluation.
translated by 谷歌翻译
我们提出了一个基于神经网络的系统,用于长期,多动能人类运动合成。该系统被称为神经木偶,可以从简单的用户输入中平稳过渡,包括带有预期动作持续时间的动作标签,以及如果用户指定的话,则可以产生高质量和有意义的动作。我们系统的核心是一种基于变压器的新型运动生成模型,即Marionet,它可以在给定的动作标签给定不同的动作。与现有运动生成模型不同,Marionet利用了过去的运动剪辑和未来动作标签的上下文信息,专门用于生成可以平稳融合历史和未来动作的动作。具体而言,Marionet首先将目标动作标签和上下文信息编码为动作级潜在代码。该代码通过时间展开模块将代码展开为帧级控制信号,然后可以将其与其他帧级控制信号(如目标轨迹)结合使用。然后以自动回归方式生成运动帧。通过依次应用木偶,系统神经木偶可以借助两个简单的方案(即“影子开始”和“动作修订”)来稳健地产生长期的多动作运动。与新型系统一起,我们还提供了一个专门针对多动运动综合任务的新数据集,其中包含动作标签及其上下文信息。进行了广泛的实验,以研究我们系统产生的动作的动作准确性,自然主义和过渡平滑度。
translated by 谷歌翻译